15 fun games and pranks

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Games and games are recreational activities that fulfill the important function of developing different skills: motor, social, emotional, etc.

The act of playing or playing makes people who participate exercise their creativity and imagination to solve the proposed tasks.

1. Hopscotch

  • Material used: stones or chalk (to draw the hopscotch on the ground) and a stone to throw at the houses.
  • Number of participants: free.
  • objective: Perform the hopscotch path accurately.

Hopscotch is a traditional children's game that consists of a circuit that connects the earth to the sky, through numbered houses.

The main rule is that in simple lines, consisting of a square, only one foot must touch the ground. In double lines, composed of two numbered squares, the feet must touch the ground simultaneously, each in one square.

There is also the throwing of a stone, which must fall into one of the numbered squares. The square with the stone cannot be stepped on and must be retrieved by the player on his way through. It is also prohibited to step on any of the lines.

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2. pikes

  • Material used: Ample space for running.
    Only in the "pique-flag", it will be necessary to use some object that represents the flag to be captured by the teams.
  • Number of participants: 4 or more.
  • objective: "Paste" or not to be "pasted".

The so-called piques or catch games are variations of several games that have running as the axis.

Each pike game has its own objectives and methods, some examples are:

  • Pike catches: A catcher runs trying to catch one of the participants. The caught participant becomes the new catcher or is eliminated from the game.
  • chopstick: A team of takers rushes to catch ("glue") the participants of the opposing team. Glued participants must remain stationary until a free partner touches them and "takes them off". When all the members of a team are "glued", the roles are reversed.
  • chop current: It starts, with just one peg. As the participants are being glued together, they hold hands with the catcher, forming a chain, trying to catch new players.
  • Hide and seek: Participants hide while one participant opens a count facing the wall so as not to see where others hide. At the end of the count, go in search of hidden participants.
  • pike flag: Two teams are divided and a game area is demarcated, divided in half between two teams. The objective of each team is to take the flag that is on the opponent's field and bring it to their field without being "sticked". The first team to complete the task wins.
  • Police and thief: Two teams are divided, one of takers (police) and another of fugitives (robbers). The police's objective is to capture the thieves and take them to a previously defined place (jail). On the other hand, the goal of the thieves team is to rescue their trapped members by touching them in the hand.

3. blind snake or blind snake

  • Material used: A blindfold.
  • Number of participants: 4 or more.
  • objective: "Paste" or not to be "pasted".

The blind goat (or blind snake) is a game similar to pega pega. However, in it, the catcher is blindfolded and searches for the players using other senses besides sight.

When the "catcher" touches one of the players, the roles are reversed and the player is blindfolded and has to find the others.

4. Hot or cold

  • Material used: A blindfold.
  • Number of participants: 2 or more.
  • objective: Find an object (or person).

Very similar to the blind-goat (or blind-snake), in "hot or cold", the blindfolded player seeks to find some object.

For this, he is guided by his colleagues only with guidelines about being hot (close to the object) or cold (away from the object).

5. Burned (or burnt)

  • Material used: A dodgeball court (space for activity) and a ball.
  • Number of participants: 4 or more.
  • objective: "Burn" all members of the opposing team.

The dodgeball (or burned) is a collective game whose objective is to throw the ball over one of the opponents without the latter being able to catch it.

If the ball hits the opponent and falls to the ground, he was burned and is eliminated (may go to the burn zone and free himself when he burns a rival).

The team that manages to eliminate or send all rival players to the burn zone is the winner.

See too: dodgeball game

6. dead alive

  • Material used: No material required.
  • Number of participants: 3 or more.
  • objective: Follow correctly the instructions of the master of the game.

Undead is a very traditional game among children. It consists in carefully following the guidelines of a participant (master): dead (lowering) and alive (raising).

The randomness of who gives the order confuses the players and when lowering when they should be up or vice versa, eliminates the competitors.

7. Adedanha/Adedonha/Stop!

  • Material used: Paper and pen (or pencil).
  • Number of participants: 2 or more.
  • objective: Get the highest score at the end of the rounds.

Adedanha, also known as adedonha or stop!, is a game that tests participants' knowledge.

For this, a series of categories are defined (place, name, food, object, etc.) that must be filled in with a random letter.

Each correct answer earns 15 points to participants. In the case of matching answers between the participants, the score is reduced to 10 points (the scoring criteria may vary according to the participants).

The winner at the end of the rounds adds the highest amount of points.

8. Strength

  • Material used: Paper and pen (or pencil).
  • Number of participants: 2 or more.
  • objective: Get to form the word(s) from the guess of letters.

Hangman is a guessing game often used in education to train spelling. A player defines a word that must be discovered by others.

Participants propose a letter that they believe is part of the secret word. Each correct letter must be placed in its place in the word. Every wrong guess makes up a part of the one condemned to the gallows.

Whichever is completed first wins: the word or drawing of the person on the gallows.

9. Hash

  • Material used: Paper and pen (or pencil).
  • Number of participants: 2.
  • objective: Able to form a sequence of three symbols (X or O) vertically, horizontally or diagonally.

Tic Tac Toe is one of the most popular games around the world. It draws attention for its simplicity.

The game consists of a square board divided into nine parts. Each player is represented by "X" or "O". In general, the "X" starts the game.

On alternate turns, players fill one of the spaces with their symbol. Whoever aligns three symbols (vertically, horizontally or diagonally) wins.

When there is a tie and no player manages to form their sequence, it is said that it "goes old" and the game is restarted.

10. Dots and squares game (dot game)

  • Material used: Paper and pen (or pencil).
  • Number of participants: 2.
  • objective: Complete as many squares as the dots connect, in alternate turns.

Like the Tic Tac Toe game, the dots game is a game for two people. On it, a board is drawn with dots (7x7, 10x10, etc.) Each player, alternately, must join two adjacent dots with a line (horizontal or vertical).

The goal is to form squares, each square is worth one point to the player who completes it. When completing a square, the player must place a letter that identifies it.

At the end, the player who has conquered the most squares wins the game.

11. Naval battle

  • Material used: Paper and pen (or pencil).
  • Number of participants: 2.
  • objective: Guess the location and bomb the ships on the opponent's map.

Naval Battle is a game often used to teach orientation on a Cartesian plane and coordinates.

In the game, each player receives a map divided into squares with their representations on the x and y axes (vertical and horizontal, letters and numbers).

In general, maps have a 10x10 aspect ratio. Horizontally, numbers from 1 to 10 and vertically, letters from A to J.

It also receives ships of different sizes that must be distributed on the map, without the opponent knowing their location.

In general, the vessels are: aircraft carrier (5 squares), tankers (4 squares), cruiser (3 squares) and submarine (2 squares).

In alternate turns, players bomb the opponent's map (three shots per turn), from coordinates with the objective of sinking the opponent's ships.

Missing bombs receive the information "water" and successful bombs "fire". Whoever sinks the opponent's entire fleet wins.

12. Wireless phone

  • Material used: No material required.
  • Number of participants: 4 or more.
  • objective: The last participant must repeat the message sent to the first participant.

The cordless phone is a children's game often used for team integration and cooperation.

Simply put, the game consists of information that must be transmitted (to the ear) one by one and reach the final receiver perfectly.

In general, the information changes along the way, changing its meaning. It can generate a debate about the challenges to communication between people.

13. Statue

  • Material used: No material required.
  • Number of participants: 4 or more.
  • objective: Remain still (in statue position).

Statue is a children's game in which its participants must remain immobile (like statues) for a specified period of time.

Participants can be judged on their creativity and their ability to concentrate on the task.

14. Tug of war

  • Material used: A very strong rope.
  • Number of participants: 4 or more.
  • objective: Pull the rope until it passes a marked point.

A tug of war is a dispute between two teams, which by pulling a rope (each team to one side) try to displace the rope as much as possible in their favor.

The team that pulls the rope to their side wins.

Play, in addition to being a physical activity, encourages the organization of strategies and teamwork.

15. uni-duni-te

  • Material used: No material required.
  • Number of participants: 1.
  • objective: Make a choice.

More than a game, uni-duni-tê is a method of choice used in several children's games.

In it, a parlenda is recited:

uni-duni-te
salami
mush
the chosen was
you

Each time in the conversation, the participant points to one of the possibilities of choice. The definitive choice will be the one you are pointing to when ending the last syllable of the speech.

Is there a difference between games and play?

Games and play are commonly understood to be synonymous. However, a distinction can be made.

The games have well-established and mandatory rules from the beginning of their practice. In games, the rules are more fluid, they can be optional or they can be built along the way.

Both create their own universe, which, apart from everyday practices, lead participants to actions in view of a system of rules, methods and objectives.

Children's games and games tend to be simpler. Therefore, it is necessary to adapt the degree of complexity of the tasks to the age and cognitive level of those who participate.

How important are games?

Games can be competitive or cooperative, each mode has certain skills to be developed.

Competitive games fulfill the function of exercising a fair competition, respect for the rules, fair play (fair play), learn to win and lose.

Cooperative games emphasize teamwork, strengthening emotional and empathetic bonds, and developing solidarity.

What is the role of play?

Play has a greater extension than games. So, playing is also playing. Although in play, there may not be a centrality in the rules, but in the playfulness of the activity to be developed.

Playful activities develop the capacity for abstraction and imagination, open up emotion for learning and encourage greater engagement in tasks.

The games arise from the creation of a new context that empowers the participants, generating a great level of involvement and creative problem solving.

The distinction between play and reality means that play allows everything to be reach of the child, and that these learnings can be returned to reality in another time.

See too:

  • 15 Popular Games That Teach and Kids Love
  • Dynamics for the first day of class
  • Cooperative games: what they are and examples
  • Physical Education Activities
  • Activities for children's education
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