Legal framework for games: understand what PL 2796/21 proposes

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Brazil is the largest gaming market in Latin America – and the 10th largest in the world when it comes to revenue. That's what a survey by the Global Entertainment and Media Survey says. These same data also estimate that the global gaming market should earn up to US$ 321 billion by 2026.

In Brazil alone, the total revenue from videogames and e-sports, as published by IstoÉ Dinheiro, was US$ 1.6 billion in 2022 alone. In the next four years, the amount may exceed US$ 2.8 billion.

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Based on this, PL 2796/21 was created, known as the “legal framework for games”. Some of the objectives of the text are to create legal security for investments and encourage the training of labor to work in the sector.

After all, the entire electronic games market (including both games and e-sports) moves a multitude of workers. From programmers in creative studios, to specialized service providers, support companies and even educational institutions.

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What does the “legal framework for games” talk about?

The general idea is to create a fertile and favorable economic scenario for the electronic games sector in the country.

This includes: regular electronic games and fantasy sports (virtual disputes based on the performance of athletes and real sporting events, such as Cartola FC); regulate the manufacture, import, commercialization and development of games; encourage labor in Brazil (with this, the creation of courses is also foreseen); establish guidelines for the promotion of the State.

In addition, PL 2796/21 recognizes that games go beyond entertainment, since they are also used in the areas of health, education and various types of training.

There is still a lack of investment, says president of Abragames

In an interview with IstoÉ, Rodrigo Terra, president of the Brazilian Association of Digital Game Developers (Abragames), stated that the country has evolved a lot in the sector in the last 10 years. However, he believes that "the games industry has developed by itself and had very little public stimulus".

“We got here through private incentives and thanks to the huge bank of talent we have in the country”, he stressed. In addition, he argues that it is necessary to advance in investments in studios and companies, and especially in the professionalization of labor and in encouraging professionals who already work in Brazil.

The president of the Brazilian Association of Fantasy Sports (ABFS), Rafael Marcondes, assesses that investors do not contribute resources in the games industry or invest less than they could due to uncertainties and the lack of regulation of the sector in Tupiniquim lands.

“Especially because they think that eventually some activity related to games can be prohibited or restricted by public authorities", he pointed out, who pointed out that there is still some confusion between the electronic games industry with games bad luck.

Graduated in Social Communication at the Federal University of Goiás. Passionate about digital media, pop culture, technology, politics and psychoanalysis.

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